A simple kitchen interior and lighting exercise I revisited to improve camera/compositing effects and lighting in Blender 4.2 LTS Cycles. I 3D modeled the left chair, cabinets/countertops, fridge, stove/oven, light fixtures, woodblock and knives. The rest are 3d models from Poliigon. Most assets here are shaded with Poliigon textures or procedural cycles materials.